Thursday 13 June 2013

Creating a modular character for UT3

So being that i haven't really posted anything about my dissertation i thought i should do a break down on it and "publish" or in other terms blog it as my dissertation followed what i thought is interesting work.

I'll start working on a document later today and post it once i'm back from holiday but i thought i should give a teaser to what the work flow has been and the limitations to the work and research leading to the final design.

So being that you get to pick what you want your dissertation to be i went with recreating an art style within an engine and making a modular character from concept through to final model. The art style i went with was Runescape as they have an interesting per polygon colour style with a projected texture overlay i thought this would be an interesting challenge to recreate.

Here are the characters, they are fully modular so the player would be able to chose which parts they want.

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